Kotlin LibGDX/KTX RPG Tutorial - Part 12 (Tiled Collision)

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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 12 - Tiled Collision:
In this part we are going to learn how to create collision objects in Tiled and how to load them into our game.

Link to Ghost vertices: https://www.iforce2d.net/b2dtut/ghost-vertices

Chapters:
00:00 - Collision in Tiled
06:25 - Creating collision entities
26:50 - Map boundary collision
30:11 - Update DynamicBody shapes







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english