Kotlin LibGDX/KTX RPG Tutorial - Part 11 (Contacts)

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Duration: 21:58
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This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.

The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods

Part 11 - Contacts:
In this part we are going to learn more about Box2D contacts and how to enable or disable collision for specific bodies.

Chapters:
00:00 - Physic Finetuning
06:58 - ContactListener
17:10 - Chest entity







Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english