Kotlin LibGDX/KTX RPG Tutorial - Part 13 (Optimize Collision)
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Published on ● Video Link: https://www.youtube.com/watch?v=vftq1zO9DwU
This is a tutorial series about game development using Kotlin, LibGDX with LibKTX extensions.
We are developing a small 2D adventure RPG using different technologies like Box2D, GdxAI, Entity Component System or Tiled.
The full source code of the tutorial can be found on github: https://github.com/Quillraven/MysticWoods
Part 13 - Optimize Collision:
In this part we are going to optimize the collision object handling of the last part by dynamically creating and removing such entities.
Chapters:
00:00 - Update CollisionSpawnSystem
14:30 - CollisionDespawnSystem
20:35 - Update ContactListener
27:10 - Update collision entity body
28:40 - Finalize ContactListener
34:10 - Result
35:37 - Summary
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Tags:
kotlin
libgdx
libktx
rpg
tutorial
box2d
gdxai
ai
ecs
entity component system
game development
programming
scene2d
2d
pixel
retro
english