KSP 2's Creative Director talks Colonies - Interview with Nate Simpson
I got the chance to talk to KSP 2's Creative Director Nate Simpson approximately 2 months after the "FOR SCIENCE !" update, to discuss its reception, but more importantly upcoming features including the Colonies update.
#kerbalspaceprogram2
#interceptgames
#ksp2
Chapters:
00:00 Intro
00:22 How does KSP2 team feel after "For Science!" update ?
04:58 How did transition to feature teams affect KSP2 Team ?
08:46 Will there be long duration experiments in the future ?
12:08 Adding purpose to space stations ?
16:07 Will KSP's Science Archive make a return ?
17:05 Will CommNet get an upgrade ?
22:39 How will KSP 2's performance evolve ?
25:05 Will there be more KSP2 updates before Colonies ?
25:35 Will we get Precision Maneuver and When ?
27:53 Will we get Alarm Clock ?
30:19 Colonies - Can we place them anywhere ?
31:40 Will Colonies be requiring resources to build ?
32:47 How many new parts are we getting with KSP2 Colonies Update ?
33:35 Are delivery routes coming with Colonies update ?
35:55 1 year anniversary Duna Colony image - Comments ?
37:54 VAB - What is difference between Craft and Workspace ?
41:06 Asparagus Staging like KSP1 - When ?
43:41 Goodbye and closing thoughts
My Video on how Colonies will Change Everything - https://youtu.be/HvnHQBQbZIY
Going to Kappy bara Rock - https://youtu.be/8NR6N4PHioE
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