Last Scenario #51 - Biorite Facility II

Last Scenario #51 - Biorite Facility II

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Published on ● Video Link: https://www.youtube.com/watch?v=rDvV5VRwbWY



Duration: 21:07
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Last Scenario is a role playing game made in RPGMaker by SCF. A rather typical kind of rpg, but with enough twists and an interesting story to make the journey well worth taking.

The latest version of the game can always be found here:

http://site.scfworks.com/?page_id=8

Continuing the investigation of the facility, the door to the south unlocks with the B key and deposits you right next to the first save point from earlier. Heal up at it if needed, then hoof it all the way to the B door by the Cluster Grenade chest to unlock it and find several of those prototypes sealed in Biorite. Evidently the secret of the Kingdom is to mass produce these in some fashion for an army I would guess. That's enough to convince Hilbert that the facility needs to be destroyed.

First thing's first...take a look in the room to the west and look behind the vat with clearly super heated liquid inside. There's a hidden chest with Matilda's dream armor right now, the Berserker Mail. Interesting is the fact that it actually imparts a vit penalty compared to wearing nothing in the armor slot and inflicts a permanent berserk status to the wearer.

So, why is it Matilda's dream armor right now? Because it imparts a +30 boost to strength. Yeah, she's gonna love that, no questions asked.

Heading back into the previous room, then going north, leads to an area with several dogs locked in cages. The switch in the northeast unlocks the cages, allowing you to nab a Light Ray spellcard from the western cage (and swat aside any dogs that get in your way too).

From there, it's basically a straight shot to the supposed reactor (with plenty of Biorite in the center I might add). The machinery in the northwest is what needs to be examined in order to pour all the energy into this room, but it requires a four digit code, the likes of which are contained in a journal lying in the northeast. Evidently Michael took a siesta and never bothered changing the code from 8888 to something else. Capital!

Before turning the machine on though, you'll want to make sure your gear's all set to go and that you use a Tent at the save point.. Saddling up everyone sans Matilda with any Fireball spellcards you have is a good idea.

Once the switch is tripped, you have 15 minutes to haul ass out of the facility. There's a chest in the southeast before leaving the room that holds a Clearance C Key you'll need due to rubble blocking your path in the previous room, meaning a detour is in order.

As a note, the timer does tick down during battles. Fifteen minutes though is way more than enough time to allow you to kill everything that stands in your path if you wish, including a room chock full of dogs & prototypes. There's a few chests on the eastern side of the room with a Healing Orb and two stat boosting capsules (Life & Intelligence). Obviously I'm smart and forget these stat boosters too so I'll snap them up off screen before the next major dungeon on a backup save I have.

In any case, once you get back in the room with the prototypes sealed in Biorite, heal up and do one last check of your equipment. When you pass through the B door again, there's a guard that decides trying to stall the team for ten minutes with a mutant of some kind is going to be a swell idea.

...Oh wait, did I say mutant? I really mean our old buddy Tazar. I'm serious. The guy just cannot catch a break to save his soul.

Our old "buddy" Tazar, also known as the Biosynthetic Mutant, packs a pretty meaty 5k hp and some strong physical attacks. Pounding Fist in particular can put Lorenza dangerously close to death from full health. A casting of Guardian from the Landslide spellcard though will greatly reduce its threat level.

Other than that, his only real notable move is Dark Agony, hitting everyone on the field, himself included, for close to 200 damage. Due to it being dark elemental, he gets healed from this move.

The problem? Clearly the mutant's dump stats are intelligence & resistance on top of being weak to fire & healing moves. With buffs up, Hilbert & Ethan can do ~450-500+ damage with Fireball, Lorenza can break 800 damage, and a one woman berserked army of doom in Matilda does ~550 per physical. All in all, nearly half of the boss's hp goes down the tube if everyone attacks in a turn. Suffice it to say the mutant gets iced in under a minute and a half.

The mutant has a Vitality Capsule up for stealing and drops a Vengeful Phantom tile upon its death. The timer also ends upon his death too so the fifteen minute countdown is very very generous for escaping.

More next time!







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Last Scenario
SCF