Last Scenario #56 - Second Entalar Seal

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Published on ● Video Link: https://www.youtube.com/watch?v=cxLpw-G-NJg



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Last Scenario is a role playing game made in RPGMaker by SCF. A rather typical kind of rpg, but with enough twists and an interesting story to make the journey well worth taking.

The latest version of the game can always be found here:

http://site.scfworks.com/?page_id=8

Time for a relatively relaxing stroll through the Second Entalar Seal. The enemies aren't much to write home about and get torn apart by excessive use of Waterfall and/or Iceblast.

There's only four items to pickup in this dungeon too. The first two come after you pass through the first opening. By heading southeast after passing through it, you'll find a Fire Ball & Diamond Dust. The next two will be mentioned shortly.

As you explore the dungeon, you'll come upon a broken bridge. There seems to be another way further ahead, but Randolph & Thorve decide to go ahead first and scout it out. Seems a little...weird, but in actuality it serves as a chance for Randolph to talk to Thorve about what Bergheim said earlier. Long story short, Randolph did indeed chew Thorve out for what happened to his son Wolfram...and really, can anyone blame him?

As for where they decided to go have their chat? Well, MAYBE a location that wasn't superheated like Norfair from Super Metroid would have been a touch better. You do lose hp over time while in the area as opposed to every step taken so you'll want to be fast. Thankfully, the first superheated area is linear and doesn't last very long.

Once you hit the second superheated area though, the last two items in the dungeon are in it. There's a Treatment spellcard directly to your south and a Speed Capsule in the northeast.

Eventually, you'll reach the save point. Make damn sure someone has the Thief Glove + Steal or Raid combo, then go inside to find the second barrier generating machine and another boss out of nowhere which happens to be....a giant clock? Not the first thing I would put as a guard for a very important machine lemme tell you.

In any case, this boss is known as Zeitgeist and has a few attacks at its disposal. Clock Hand is just a standard strong physical strike to a target (~250+ dmg), Winds of Change hits everyone for 230-250+ fire damage and inflicts amnesia, and Good Night does light fire damage while inflicting sleep, slow, and silence.

As for its stat sheet, there's a few important pieces of information to take away from it:

A. It has 7000 hp
B. Its speed stat is a big fat lie. Every turn it has a random amount of speed, meaning it could go before Hilbert or be dead last in the turn order, making it just a little unpredictable.
C. For the love of god, steal from the boss! It has a VERY good spellcard, Enlight, that is going on Lorenza immediately following the battle. Costs 5 mp to place a buff on a target that regens 10% of his or her max mp every turn. Insanely good is what it is.

If Lorenza happens to go empty on mp and can't wait for Enlight to do its thing? She can cast its crisis ability Brainstorm. Costs nothing to fully refill the caster's mp.

Long story short, once this spellcard is buyable, I'm grabbing a couple extra copies, simple as that.

Once the clock boss gets frozen permanently, it drops a Tiahuanacu tile along with the Gold Watch accessory (+25 spd & slow immunity).

One more convo between Randolph & Thorve later, the machine is destroyed and you can go east of the save point to find a way back to the entrance of the dungeon and be on your way out of the area.

One seal remains, but it's gonna be a tricky one to bring down, being it's in the heart of Kingdom territory and all that.







Tags:
Last Scenario
SCF