Last Scenario #52 - Entalar's Seals

Last Scenario #52 - Entalar's Seals

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Published on ● Video Link: https://www.youtube.com/watch?v=XDOkxIGvObw



Duration: 15:47
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Last Scenario is a role playing game made in RPGMaker by SCF. A rather typical kind of rpg, but with enough twists and an interesting story to make the journey well worth taking.

The latest version of the game can always be found here:

http://site.scfworks.com/?page_id=8

The team's back at the inn in...Gleston. You know, if you're responsible for blowing up a major Kingdom facility, MAYBE staying in a Kingdom based inn isn't the right move.

The issue at hand now though...what do we do? Trying to topple the Kingdom seems like an idea, but it wouldn't be easy to get into the heart of the country, let alone do any kind of damage to them as Matilda claims. She also says trying to recapture Pargon Island is a huge risk as well due to the potential of too many deaths involved.

Ethan though comes up with a logical third option...go after the Havali in their new capital of Entalar. Taking down Ortas would instantly remove any threat that the Awakening would pose. There's just one problem...Entalar's protected by three seals creating a barrier of sorts, making it so anyone attempting to enter without permission pass through as though there was nothing there.

That brings us to the task that'll span the next several videos...we'll have to find these seals and destroy them somehow. There's one in the center of the Kingdom which is obviously going to be tabled for the end along with one in the Empire region and one in the southwestern part of the world.

Hilbert decides the Empire region one is the best to begin with, but not even Ethan knows its precise location...but someone does. Remember the team from the Geo-Science Station that ran into Kingdom forces while investigating an area? Maybe Konrad knows the precise location because that's our best lead yet.

Before heading to the Geo-Science Station, there's a couple detours to make. First off, return to the Biorite Facility's ruins, meaning a trip through the forest again. Examining the wreckage gives you more proof that Tazar was the Biosynthetic Mutant in the form of a Hex tile for his non-mutant side. Low reach, but decent attack & hp. It trades in at a trading post for ten Vitality Capsules.

Next, return to Nolan Vale. Seems random, but hiding at the beach where the team first made landfall thanks to Luther is Saraswati. Beat her in a quick game (and possibly claim an Efreet card like me) and she'll reveal her next destination by claiming she's going somewhere in the eastern portion of the Kingdom.

At the Geo-Science Station, go talk to Konrad. He knows where it is...on a map that he seems to have misplaced. Luckily, he knows of one person who returned from the expedition alive, Zachary, whom the party needs to go have a chat with.

Head to the station's entrance and check the side room to find Zachary. Speak to him to find the entrance is located in a remote area to the west among a supposedly bare patch of desert.

After taking a trip to Fardorf to trade in any of your tiles for supplies, hop on the ship and sail up to the Geo-Science Station. The shore directly to the west is where you need to go. Head west from the shore until you reach a small mountain, go north to a fork, then go east, then northwest until you find a passage going south. This will lead to a seemingly bare patch of desert, the location of the first Entalar seal.

More next time...after I go back to an earlier save to get those missed items in the Biorite Facility that is.







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Last Scenario
SCF