Lead Quest Designer plays Cyberpunk 2077! #2

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Published on ● Video Link: https://www.youtube.com/watch?v=FU66elZ4nMI



Cyberpunk 2077
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Duration: 3:39:41
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Discussing storytelling, quest design and psychology in Cyberpunk 2077. This time, as Nomad V, I have saved Sandra Dorsett with Jackie and reached Lizzie's Bar!

Cyberpunk 2077 is an open world RPG that I have co-created. As I love talking about design, storytelling and psychology in games, I have started streaming on Twitch and discussing it all with my audience.

My goal is to share everything I have learned over a decade in AAA games industry, openly exchange ideas, explain creative decisions and encourage the next generation of game designers and storytellers to create.

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TWITCH ►► https://www.twitch.tv/pawesasko
TWITTER ►► https://twitter.com/PaweSasko
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Timestamps for your viewing experience:

0:00​​ Music
04:51 - Start of the stream
09:31​​ - Drawing relationship between characters
10:25​​ - Witcher 3 easter eggs
10:53​​ - Use of in-game time
11:27​​ - Environmental storytelling and building tension
13:02​​ - Role of ambient music in building tension
13:56​​ - Directing the player via Level Design
14:52​​ - Creating tension
16:12​​ - Directing the scenes
16:52​​ - Flavour background scenes
17:23​​ - Directing player's movement
17:41 - Environmental storytelling supporting narrative
18:35​​ - Cooperation of Quest and Cinematic Designers
19:53​​ - Usage of interactions in building tension
21:38​​ - Environmental storytelling
22:22​​ - Directing player's movement
23:20​​ - Directing scenes to create tension
25:00​​ - Lighting in scenes supporting narrative
26:24 - Eyes of characters
27:23 - Inspirations for Cyberpunk 2077
30:31 - Designing chase sequence
32:05​​ - Depicting emotional state of characters
33:22​​ - Characters and hidden agendas
35:55 - Poses in the scenes
36:47 - Interpretation hypothesis
39:45 - Half Year Montage
42:53 - Timelapses as a storytelling tool
45:04 - Role of scene poses in character building
48:00 - Designing narrative frame for tutorial
54:00 - Use of UI in the creation of believable world
57:03 - Cyberpunk 2020 characters in Cyberpunk 2077
1:03:52​​ - Environmental storytelling
1:06:16​​ - Additional storytelling via emails
1:07:30​​ - Environmental storytelling
1:08:15​​ - Responsibilities of Quest Designers
1:08:51​​ - Role of music in building the tension
1:12:52​​ - Depicting characters through gameplay
1:13:25​​ - Role of significant action in the narrative
1:16:54​​ - Writing captivating spam emails
1:19:50​​ - Keeping brands cohesive in the world
1:21:30​​ - Acknowledging player's thoughts
1:23:40​​ - UI as an element of storytelling
1:25:00​​ - Designing opening quests of the game
1:28:09​​ - Staging scenes
1:33:25​​ - Usage of weather in storytelling
1:35:50​​ - Importance of well-written dialog
1:36:45​​ - Telling the story of the world by the use of flavor scenes
1:40:15​​ - Importance of custom TV materials for storytelling
1:43:03​​ - Directing player's movement
1:43:36​​ - Player's stash
1:51:56​​ - Writing captivating spam emails
1:59:40​​ - Text messages as a storytelling tool
2:01:39​​ - Designing believable communities
2:05:45​​ - Designing scenes with player's liberty in mind
2:07:08​​ - Responsibilities of a creator
2:14:55​​ - Creating believable communities
2:16:22​​ - Meeting Jackie outside of megabuilding
2:17:25 - Directing characters in scenes
2:20:40​​ - Designing mechanics for the game
2:07:08​​ - Meeting Gary The Prophet
2:25:50​​ - Ambient sounds and atmosphere in Misty's Esoterica
2:29:29​​ - Environmental storytelling and communities
2:33:15​​ - Scene staging, light and environment in Victor's scene
2:34:42 - Naming the quests
2:36:55​​ - Designing UI for the cyberware panel
2:39:58​​ - Usage of props in the scenes
2:40:38​​ - Designing Kiroshi eye implant scene
2:46:00 - Creating the cohesive illusion of character's life
2:49:29​​ - Petting the cat
2:52:22​​ - Staging in flavor scenes
2:53:05​​ - Pose change in the scenes
2:58:05 - Laying out Open World activities
2:58:30​​ - First meeting with Dex
3:00:40​​ - Designing car scenes for the game
3:01:40​​ - Briefings as a narrative tool
3:10:44​​ - Environmental storytelling around Lizzie's Bar
3:12:49​​ - Introducing the player into the Mox
3:16:00​​ - Building atmosphere of Lizzie's Bar
3:19:36​​ - Approached Judy and Evelyn
3:22:00​​ - Post-stream questions
3:36:52​ - Stream is ending
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Thank you for watching!
#Cyberpunk2077







Tags:
Cyberpunk 2077
Quest Design
Game Design
Writing
Storytelling
Environmental Storytelling
Game Development



Other Statistics

Cyberpunk 2077 Statistics For Paweł Sasko

At this time, Paweł Sasko has 442,204 views for Cyberpunk 2077 spread across 93 videos. This game accounts for over 13 days of watchable video on his channel, or 100.00% of the total watchable video for Cyberpunk 2077 on Paweł Sasko's YouTube channel.