
Leaf Gamedev Stream Pt. 2 (Object Layering)
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Published on ● Video Link: https://www.youtube.com/watch?v=Jnva-F-UO8s
This time I finished up some other problems with the file format and implemented a proper rendering strategy for layered scenes.
Other Videos By Shinmera
2019-06-30 | Leaf Gamedev Stream Pt. 12 (Parallax) |
2019-06-28 | Leaf Gamedev Stream Pt. 11 (Advanced Lighting) |
2019-06-27 | Leaf Gamedev Stream Pt. 10 (More Animations, Lighting!) |
2019-06-26 | Leaf Gamedev Stream Pt. 9 (Slopes, Movement) |
2019-06-25 | Leaf Gamedev Stream Pt. 8 (Fixing Collision) |
2019-06-24 | Leaf Gamedev Stream Pt. 7 (New Animations) |
2019-06-24 | Leaf Gamedev Stream Pt. 6 (More Ice Tiles) |
2019-06-22 | Leaf Gamedev Stream Pt. 5 (Ice Tilesheet Start) |
2019-06-22 | Leaf Gamedev Stream Pt. 4 (Fixing the Editor) |
2019-06-20 | Leaf Gamedev Stream Pt. 3 (Tilemap Rendering) |
2019-06-19 | Leaf Gamedev Stream Pt. 2 (Object Layering) |
2019-06-18 | Leaf Gamedev Stream Pt. 1 (A new level file format) |
2019-06-08 | Factory Reset Trailer |
2019-05-06 | Golfin' With the Crew |
2019-05-06 | Super Smash Bros. Ultimate - Pt. 18 (Online) |
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2019-04-27 | 2020 Calendar Preparation |
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common
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gamedev
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programming