Legend of Zelda: Skyward Sword (Switch) - The Review by a Myself

Legend of Zelda: Skyward Sword (Switch) - The Review by a Myself

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The Legend of Zelda: Skyward Sword
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Review
Duration: 27:32
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Like, how about this idea? You start the game off and you get the same ''will they, wont they'' romance between Link and Zelda. But, in a twist, Zelda actually professes her love to Link early on and they have this big romantic kiss. But, then Ghirahim emerges from the clouds bellow and f**king murders her right there and then. After that, Fi gets in contact with link and reveals to him that he's the hero of legend and all that s**t.
So Link, fueled by his desire for revenge. Descends into the lands bellow. Only to find that, down there, Ghirahim is considered a beloved leader. He brought his people infrastructure and quality of life. Some people are aware of the prophecy of the saviour from the sky or whatever, but few actually worship the idea. Link still has to go trough all these dungeons. But, doing so brings more and more destruction.

Since Ghirahim has been using these temple's godly properties for the needs of his own people. Completing the fire temple leaves a whole snowy mountain town without the heat required to warm their homes, and they end up having to leave. Finishing the water temple cuts another town's entire water supply, so on and so forth... When you finally get to Ghirahim, he does this whole speech about how the people bellow didn't need a saviour to begin with. That they shouldn't be held down by prophecy and mysticism.

Then, as you're about to fight him. The game cuts to black and you replay the events of the story from Ghirahim's perspective. Most of his narrative revolves around a completely unrelated quest, halfway across the world, to collect the final artifacts required to take out the Godess Hylia once and for all. In his eyes, freeing the world from a mischievious deity. On the way, he finds love in a man named Gambledorf and bites two of Links fingers off, so he can't play the harp anymore.

In the end, it's revealed that Ghirahim was dead all along and link was just halucinating him as the antagonist. To cope with the horrors he had commited. So, he kills himself.

Nah, that's too depressing. Just give me a grocery list of unmotivated fetch quests, collect-a-ton sequences and escort missions. That's way more satisfying.

But, story doesn't matter, right? I mean, this version of the game sure seems to agree with that, since it finally allows you to skip most of it. They also removed 80% of those times NPCs randomly stop you in your tracks to shout nonesense at you...

So, what about the gameplay? Well, Skyward Sword served as kind of as swan song for the Wii's motion controls. Kind of a last stand, proof of concept. Since the original version of the Wiimote didn't include an accelerometer, it was basically unusable. Almost every major developper instantly gave up on making any practical experience for it.

By the time Nintendo added an accelerometer to it, in the form of the WiiMotion Plus, it was already too late. The console had already been overtaken by shovelware, at that point. So, Skyward Sword was the last (and, in a way, the first) major attempt at proving the potential of the platform. And, I have to admit. Skyward Sword's motion controls are the pinnacle of what motion control gameplay can do, outside of VR games. But, being the best doesn't necessarily make you good.







Tags:
zelda
link
kratos
skyward sword
switch
review
terrible
i hate it
ghirahim
long tongue