Legendary (2008) | Xbox 360 |1440p60| Certified Crap | Longplay Full Game Walkthrough No Commentary
Full game walkthrough of Legendary, a 2008 budget FPS developed by Spark Unlimited, at the same time Turning Point: Fall of Liberty was also developed/released, but by different publishers. They both use Unreal Engine 3 (with mediocre-to-bad results). Both released on PC, X360 and PS3, this being the Xbox 360 version of the game, played at 1080p internal X360 display option, captured at 1080p120 through my Elgato HD60X for a boost in fluidity, and finally recorded at 1440p60 H.265 HEVC via OBS.
Link to my Turning Point: Fall of Liberty longplay on X360 - https://www.youtube.com/watch?v=420spf14HkQ
This here is a duo budget combo, together with Turning Point: Fall of Liberty (That I already published on my channel), UE3 games, clearly with low budgets, borrowed assets, not very ambitious ideas, and even worse execution, but this game here being a little bit more interesting when it comes to the premise to a normal player, but I prefer the good old "Nazis/North Koreans invading/occupying USA" better honestly, even if it means no fantasy elements, like monsters found here in Legendary. They both are bad games, bad looking games, real bad running games, that had nothing going for them. Out of the two, I liked Turning Point better a little bit, but they are both Certified Crap in my book, a sort of 3-4/10 games. You MIGHT have liked them when they came out, have fond memories of them, but no, they were not good games, absolutely they weren't. Same as Far Cry 2 actually, everybody remembers it fondly, like it was a good game, but nobody played it for ages. When they do, they see the loads of crap and shitstain the game actually includes. :))
The game takes place in New York City and London. The protagonist is a professional thief named Charles Deckard, who is hired by a mysterious organization known as the Black Order to steal an artifact from a New York museum which turns out to be the fabled Pandora's Box. Unaware of the Box's nature, Deckard opens it, unleashing a plethora of mythological creatures rampaging throughout the world, as well as granting him a strange power (the Signet) which could be the key to resolving this crisis. It is up to Deckard and a secret paramilitary force known as the Council of 98 to set things right, while the Black Order seeks to acquire the box and control the creatures to conquer the world.
The game's prologue slide show shows the original myth of Pandora's Box; in reality, Pandora's Box was a device of incredible power. In the early 21st century, archaeologists found the artifact in a ruin at the bottom of the ocean. Unable to pinpoint its origins, they place the artifact in a New York City museum for safe keeping. A wealthy millionaire named Ormond LeFey, knowing the true nature of the box, hires a professional thief named Charles Deckard, tasking him with opening the box, and stealing the contents inside (with, of course, a substantial payment).
The game opens with Deckard sneaking into the museum, easily bypassing all the security and opening the box. When he does, he has a Signet branded onto his left hand, and the box suddenly releases a huge energy surge that shoots toward the sky. Deckard gains the ability to absorb Animus Energy, which he can use to heal himself. He escapes the museum to discover that griffins have materialized, and are flying through the city attacking people.
After fighting various mythical creatures summoned by the box, Deckard finds out that LeFey has sent his private army, known as the Black Order, against him. He fights his way through those soldiers, eventually meeting up with the Council of 98, the group that originally concealed the box. They are distrusting at first, especially their commander, Lexington White Deer, but eventually agree to help upon seeing the Signet on Deckard's arm. A deal is struck; in exchange for his associate Vivian Kane's information on the Black Order's plans, the Council will help them.
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