Let's Go Old Skool With This Atari 2600 🕹️ #shorts

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The Atari 2600 is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocessor-based hardware and games stored on swappable ROM cartridges, a format first used with the Fairchild Channel F in 1976. Branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, the VCS was bundled with two joystick controllers, a conjoined pair of paddle controllers, and a game cartridge—initially Combat[3] and later Pac-Man.[4]

Atari was successful at creating arcade video games, but their development cost and limited lifespan drove CEO Nolan Bushnell to seek a programmable home system. The first inexpensive microprocessors from MOS Technology in late 1975 made this feasible. The console was prototyped as codename Stella by Atari subsidiary Cyan Engineering. Lacking funding to complete the project, Bushnell sold Atari to Warner Communications in 1976.

The Atari VCS launched in 1977 with nine simple, low-resolution games in 2 KB cartridges. The system's first killer app was the home conversion of Taito's arcade game Space Invaders in 1980. The VCS became widely successful, leading to the founding of Activision and other third-party game developers and to competition from console manufacturers Mattel and Coleco. By the end of its primary lifecycle in 1983–84, games for the 2600 were using more than four times the storage size of the launch games[5] with significantly more advanced visuals and gameplay than the system was designed for, such as Activision's Pitfall!

In 1982, the Atari 2600 was the dominant game system in North America. Amid competition from both new consoles and game developers, a number of poor decisions from Atari management affected the company and the industry as a whole. The most public was an extreme investment into licensed games for the 2600, including Pac-Man and E.T. the Extra-Terrestrial. Pac-Man became the system's biggest selling game, but the conversion's poor quality eroded consumer confidence in the console. E.T. was rushed to market for the holiday shopping season and was critically panned and a commercial failure. Both games, and a glut of third-party shovelware, were factors in ending Atari's relevance in the console market. Atari's downfall reverberated through the industry resulting in the video game crash of 1983.

Warner sold Atari's home division to former Commodore CEO Jack Tramiel in 1984. In 1986, the new Atari Corporation under Tramiel released a lower-cost version of the 2600 and the backward-compatible Atari 7800, but it was Nintendo that led the recovery of the industry with its 1985 launch of the Nintendo Entertainment System. Production of the Atari 2600 ended on January 1, 1992, with an estimated 30 million units sold across its lifetime.

History
Atari VCS/2600 timeline
1972 Formation of Atari, Inc.
1973
1974 Acquisition of Cyan Engineering
1975 Debut of the MOS 6502
1976 Sale of Atari to Warner Communications
1977 Launch of Atari VCS
1978
1979 Formation of Activision
1980 Release of Space Invaders and Adventure
1981 First bank-switched game: Asteroids
1982 Rebranding to Atari 2600 (November)
Release of Pac-Man and E.T.
1983 Video game crash of 1983
1984 Sale of Atari to Jack Tramiel
1985
1986 Release of Atari 2600 Jr.
1987
1988
1989
1990 Final game from Atari: Klax
1991
1992 Discontinuation
Atari, Inc. was founded by Nolan Bushnell and Ted Dabney in 1972. Its first major product was Pong, released in 1972, the first successful coin-operated video game.[6] While Atari continued to develop new arcade games in following years, Pong gave rise to a number of competitors to the growing arcade game market. The competition along with other missteps by Atari led to financial problems in 1974, though recovering by the end of the year.[7] By 1975, Atari had released a Pong home console, competing against Magnavox, the only other major producer of home consoles at the time. Atari engineers recognized, however, the limitation of custom logic integrated onto the circuit board, permanently confining the whole console to only one game.[8] The increasing competition increased the risk, as Atari had found with past arcade games and again with dedicated home consoles. Both platforms are built from integrating discrete electro-mechanical components into circuits, rather than programmed as on a mainframe computer. Therefore, development of a console had cost at least $100,000 (equivalent to about $504,000 in 2021) plus time to complete, but the final product only had about a three-month shelf life until becoming outdated by competition.[7]
source: https://en.wikipedia.org/wiki/Atari_2600







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