Let's Install - Immortals of Aveum [Xbox Series X] #gaming

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Geek Aloud's #LetsInstall of #Immortals of Aveum. This install was from a digital copy of the game onto an Xbox Series X. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Immortals_of_Aveum):
Immortals of Aveum is a first-person shooter game developed by Ascendant Studios and published by Electronic Arts. The game was released for PlayStation 5, Windows, and Xbox Series X/S on August 22, 2023.[2] It received mixed reviews from critics and sold poorly, which led to Ascendant Studios laying off almost half their staff.[3][4]

Immortals of Aveum is played from a first-person perspective. The game features around 25 spells, ranging from offensive and defensive magic divided between red, blue, and green types. Additionally, the game features a talent tree with over 80 nodes.[5][6] At normal difficulty, the game can be completed in 12–16 hours, while full completion at the highest difficulty requires roughly 25 hours of playtime.[7]

Following a successful pickpocketing, thieves Jak and Luna return to their hideout in the city of Seren, only to find their friend Caleb has been severely injured. During Jak and Luna's attempt to steal medicine, Sandrakk launches an attack on Lucium, the last of the Five Kingdoms of Aveum to resist invasion by the kingdom of Rasharn. Following Luna's death in battle, the Grand Magnus of the Immortals, Kirkan, recruits Jak to defend Lucium in the ongoing Everwar because of his abilities as a Unforeseen Triarch Magnus capable of wielding all three colors of magic: red, blue, and green.

As Kirkan mentors Jak to draw magic from the Shrouded Realm, she explains that Sandrakk has already forced the armies of Oremen, K'ley, and Kalthus into the "Wound," a pit at the center of Aveum. Following five years of fighting on the front lines, Jak is selected to join the Immortals of Aveum under Devyn and Zendara, but he is disillusioned by Kirkan revealing that magic drawn from Aveum's ley lines expands the Wound.

Sandrakk succeeds at using a binding stone to control the five Fonts, which the Pentacade created to anchor the Shrouded Realm's magic. To avoid Sandrakk's power enlarging the Wound, the Immortals seek Kirkan's exiled predecessor, Grand Magnus Thaddeus, for a potential weakness of the binding stone. Traveling to the sky islands of Oremen, Devyn and Jak meet Kenzie, who leads them to Thaddeus' journals that reveal his current location in Kalthus' Mount Dresnyr. Jak befriends Rook, leader of the Aelori, who brings him to Thaddeus' hideout. However, before Thaddeus can fully explain the binding stone, he is attacked by The Hand, Sandrakk's lieutenant, who is revealed to be Luna.

Ascendant Studios was founded in 2018 by a group of veteran Dead Space and Call of Duty game developers. Immortals of Aveum was the studio's first major game release.[9]

Immortals of Aveum was first announced at The Game Awards 2022 by Ascendant Studios under Electronic Arts' EA Originals publishing program.[10] The development team expressed a focus on balancing the game's fun and challenge, developing a strong story, and creating memorable characters.[11][12] The game uses the Unreal Engine 5 engine and was directed by former Dead Space creative director Bret Robbins.

Delayed from an initial release date of July 20, 2023, Immortals of Aveum released on PlayStation 5, Windows, and Xbox Series X/S on August 22, 2023.[2

Immortals of Aveum received "mixed or average" reviews, except for the Xbox Series X/S version which received "generally favorable" reviews, according to review aggregator website Metacritic.[13] Reviewers praised the game's graphics, gameplay and worldbuilding, but criticized the story, characters and writing.

Due to poor performance on PC, the game only peaked at a concurrent Steam player count of 751. In September 2023, poor sales attributed to a launch too close to the larger releases of Armored Core VI and Starfield led to Ascendant Studios' CEO announcing the layoffs of roughly 40 developers, which represented 45% of the studio's staff.[14]

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