Let's Install - Sword of the Sea [PlayStation 5] #gaming

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Geek Aloud's #LetsInstall of #swordofthesea by #giantsquid on the ‪@PlayStation‬ 5 Pro. This install was from a digital copy of the game. Internet connection speed is 900MB/s down, 40MB/s up.

From the Wikipedia (https://en.wikipedia.org/wiki/Sword_of_the_Sea):
Sword of the Sea is a adventure video game developed and published by Giant Squid. The game released on Windows and PlayStation 5 on August 19, 2025.[1]

In Sword of the Sea, the player assumes control of a Wraith, who explores an abandoned, desolate world and bring life back to it. The Wraith explores the world with a hoversword, which combines parts of a snowboard, a skateboard, and a hoverboard into one. As the player explores the world, they will collect Ocean Seeds, which will bring back water to the desert wasteland after interacting with it. Returning the ocean to the world provides new opportunities for surfing, and the returning marine life opens up paths for exploration. The Wraith will move faster in an ocean region. The player can find Tetra, and sell them to vendors to unlock skateboarding tricks.[2] While the game is about surfing the landscape using the hoversword and keeping momentum, the player will battle large creatures named leviathans at certain points.[3]

Sword of the Sea was developed by Giant Squid, the studio behind Abzû and The Pathless. The game was directed by Matt Nava, who worked as the art director of Journey, a game also set in a desert.[4] Nava decided to return to a desert landscape for Sword of the Sea because he felt he had many ideas that were not used in Journey. Austin Wintory, a frequent collaborator of Nava's, composed the music. As with Journey, Sword of the Sea has no dialogue, and its storytelling relies on its visuals and music.[3]

The gameplay is influenced by skateboarding games such as 1080° Snowboarding, though Sword of the Sea is an exploration-focused game rather than a score-based game.[5] The team drew from their experiences with scuba diving, snowboarding, and surfing while working on Sword of the Sea, reflecting on how these extreme sports foster a "spiritual connection" with nature. Nava stated that players must "harness" the waves while surfing, and added that the game focuses on developing the relationship between the player and the environment. Early prototypes of Sword of the Sea included elements commonly found in Sonic the Hedgehog games, such as speed boosts and grind rails, but these were later removed as Nava felt they didn't fit the style. Shadow of the Colossus inspired the leviathan encounters.[6]

Giant Squid unveiled Sword of the Sea in May 2023.[7]

Austin Wintory created the soundtrack in collaboration with the London Voices Choir and the Phoenix Boys Choir. It is Wintory's 3rd soundtrack collaboration with Giant Squid, and 4th with Matt Nava. He described the score by saying, "At the heart of this one was an electronic soundscape enveloping a piano." Werner Herzog was noted as an influence, hearing on a podcast that he'd use Orthodox monks as background scoring for a skating documentary. [8]

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