
Let's Patrol - Sentinels of the Multiverse - Part 4 - Rise with the Dawn
Dawn is sort of the Magneto of the setting. Her back story is that she got tired of always being looked at with fear or having people come to her to fix their problems so she went off to an island of dinosaurs to live and invited all powered people to come join her. Eventually she moved to try to conquer the world a few times.
She considers normal humans beneath her and has one of the most annoying flip mechanics in the game. But she is a fun fight, even if she drives me to the edge quite often. Her followers are intensely loyal to her and they are all very dangerous.
As another note, most of the previous three villains focused on dealing damage to the players. Gloomweaver had some discard mechanics going on, but Dawn is the first villain to make extensive use of forcing you to discard and destroying your cards in play. She really does feel like the sort of force-of-nature power you'd associate with Magneto.
This video is posted under fair use laws as a commentary on the video game and a showcasing on methods of clearing each section.
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