Lets Play: Assassins Creed 3 pt 1: The Beginning

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Assassin's Creed III
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Let's Play
Duration: 1:18:48
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In This next series I'll be continuing My Assassin's Creed series Where I play thew next game Assassin's Creed 3. It is the fifth major installment in the Assassin's Creed series, and a direct sequel to 2011's Assassin's Creed: Revelations. The game was released worldwide for PlayStation 3 and Xbox 360, beginning in North America on October 30, 2012, with a Wii U and Microsoft Windows release in November 2012. A remastered version of the game was released in 2019 for Windows, PlayStation 4, Xbox One and Nintendo Switch, and in 2021 for Google Stadia.
Sequence 1- Memory 1: Refresher Course Daqte: October 30th 2012
After the Grand Temple triggered a Bleeding Effect in Desmond Miles, through which Juno told him to find a key, he collapsed and entered a fugue state. William Miles, Rebecca Crane and Shaun Hastings placed him in the Animus, where he familiarized himself with the updated software installed during the time he spent in a coma.
Sequence 1- Memory II: A Deadly Performance Date- April 18th, 1754
Haytham Kenway attended John Gay's play The Beggar's Opera in the London Royal Opera House, in order to meet with Reginald Birch and discuss the next step in their plan.
Although not recorded in the game subtitles for Assassin's Creed III, the stage actors recite the entirety of The Beggar's Opera Act 1 scenes 1–3, and end just after the third air "Cold and raw, &c" when someone finds Miko's body as Haytham makes his way to the opera exit.
Memory Animus Feedback System
Find a seat.
Find a secluded area to climb.
Climb up to the balcony.
Find a way across the stage.
Exit the opera house.
Find a way backstage.
Kill the target.
Optional Objectives: There are no constraints.
Sequence 1- Memory III: Journey to the New World Date: April 20 - July 8, 1754
Haytham Kenway boarded the Providence, which would bring him from London to Boston.
The song sung by sailors in the beginning is "Haul on the bowline", a popular sea shanty.

The memory spanned 72 days.

Despite the countdown timer, there is no impact on the story if players do not rescue James in the allotted time. Instead, the game will mark the optional objective as failed and James will continue to dangle from the rope until rescued.
Memory Animus Feedback System
Climb to the highest point on the ship.
Go to the upper deck.
Defeat the crewmen in a fistfight.
Return to your cabin to end the day.
Investigate the crew.
Investigate the noise on the lower deck.
Help defeat the rioters.
Stop Mills from sabotaging the mast.
Defeat Mills on the lower deck.
Optional Objectives:
Limit health loss: 10%
Rescue James within the required time: 40 seconds.
Complete all constraints in one playthrough.
Sequence 2- Memory 1-Welcome to Boston Date: July 8, 1754
Arriving in Boston, Haytham was greeted by Charles Lee, who showed him around the city and provided him with a place to stay.
If the memory is replayed while having crafted weapons equipped, they can be bought and used while reliving Haytham's memories. However, the memory will not proceed until Haytham purchases the Normal Sword and the Flintlock Pistol. If Haytham purchases a crafted pistol, it will appear on his left hip, albeit without a holster.
Memory Animus Feedback System
Follow Charles Lee.
Find a General Store.
Buy a sword and pistol.
Follow Lee to the Green Dragon on horseback.
Talk to Benjamin Franklin.
Mount the horse.
Optional Objectives: There are no constraints.
Sequence 2- Memory II-Johnson's Errand Date: July 8, 1754
Haytham asked William Johnson about the location of the storehouse of Those Who Came Before, but Johnson remarked that he could do nothing without his documents, which had been stolen. Haytham and Charles Lee then set out to recover the documents.
Memory Animus Feedback System
Shoot the powder kegs.
Retrieve the stolen chest.
Kill the ambushers.
Defend Lee and Hickey.
Shoot the remaining guards on the roof.
Shoot the lookout guard at the top of the cliff.
Climb the cliff to enter the hideout.
Optional Objectives:
Kill mercenaries with firearms 10 times.
Do not let Hickey or Lee lose more than half of their health.
Completed all constraints in one playthrough.
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