Let's play Aurora 4x - part 135 - "Voyager project"

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The Voyeger project entails with it the creation of a small survey vessel that will have the following attributes:
- size ideally below 5000 tons
- capability of independent operation (Jump Engine)
- large thermal and EM sensor
- amount of fuel and engine (Nuclear Pulse technology) efficient enough for at least 100 bilion km range
- ideally a thermal reduction
- ideally some armor
- ideally at least a small hangar bay and a picket
It is quite understandable that it will take at least five years for us to achieve all this, if not a decade.

From the wiki: Aurora is a 4X (eXpand, eXplore, eXploit, and eXterminate) science fiction strategy game. Players develop their interstellar empire from the humble beginnings on their homeworld to conquer the universe, or be pummeled into the ashes of history by opposing races.
Some say it has the graphical charm of an income tax assistant software from the late nineties, but a playing depth that more than rivals any commercial 4X game. Aurora is different because it places emphasis on fleet operations and detailed tactical combat.
The game is under constant development and there is an active and friendly player community in the forum that will help you with any question or problem you might encounter.

You can get the game here: http://aurora2.pentarch.org/index.php/board,10.0.html

You can find the wiki here: http://aurorawiki.pentarch.org/index.php?title=Main_Page

The game was created in the year 2004 by Steve Walmsley. The version I am playing is latest available at the moment of start (27/07/13) 6.21.




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