Let’s Play BG2 EE #108: Bodhi’s Guild
We have all the information we need to locate the opposing guild and take it down, including the kind of foes we’re going to face in there. We’ve fought our fair share of vampires in this chapter, but often one at a time. Battling large groups of them is a completely different ordeal, one that can quickly get out of hand if you’re not careful. Now more then ever you need to prepare in advance for the dangers ahead and even though we’re a higher level then we’d normally be at this point, it’s best not to take any chances.
The two main things to worry about are their level drain and domination. The former will continually weaken your party members while the latter turns your allies into enemies, but both can be warded against. Negative Plane Protection deals with the former nicely and the game has given you plenty of helmets and spells to shield you against the latter. Korgan is especially useful here for his berserk ability, making him an ideal tank to soak up their attacks while the rest of the team dismantles them. Whether that’ll actually happen or not depends on if I position my people and use them correctly, which you can be sure will go completely wrong at least once before we’re done here.
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