Let's Play Binding of Isaac AFTERBIRTH Gameplay - Episode 65 - Lilith 4

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Published on ● Video Link: https://www.youtube.com/watch?v=IJcle1xdnSE



The Binding of Isaac: Rebirth
Category:
Let's Play
Duration: 25:55
153 views
10


SEED: 84RC WMK1

The Binding of Isaac: Afterbirth release date is here! The Binding of Isaac: Afterbirth is the highly anticipated and hyped DLC for The Binding of Isaac: Rebirth. The Binding of Isaac: Afterbirth expansion was developed by Nicalis and designed by Edmund McMillen. BOI Afterbirth features 100+ new Afterbirth items, 10 new Binding of Isaac Afterbirth challenges, a new character (I can’t wait to try out Lilith gameplay!), a full new “Greed mode” in Afterbirth is present with many new game mechanics, and there’s much more below!

After vanilla Binding of Isaac gained somewhat of a cult following, The Binding of Isaac: Rebirth gained a lot of support through YouTube and Twitch video and livestreaming communities. The new game seeks to capitalize on that steam by adding Binding of Isaac: Afterbirth Daily runs, procedurally generated runs that are the same for every player and create a sense of challenge to climb the leaderboards and see where you rank among friends and the world. The game will also have unique Afterbirth “Daily Special” runs, which are centered around special holidays or perhaps memorable days in BOI’s history or days that are special to the Binding of Isaac community (this is unclear and remains to be seen).

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See other gameplay videos here, on my channel!
http://www.youtube.com/user/whoopsboom

Subscribe to be kept up to date with my Let's Play Binding of Isaac Afterbirth videos whenever they come out!

Follow my stream of The Binding of Isaac: Afterbirth and other games:
http://twitch.tv/accidentalgrenade

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The Binding of Isaac: Afterbirth follows in step with the original game and Rebirth, with its procedurally-generated, roguelike, Legend of Zelda inspired gameplay. The Afterbirth DLC adds new alternate floors to the game. Known so far are the Burning Basement, Flooded Caves, and Rotting Womb. These floors feature alternate enemies and mechanics. Players can also look forward to new Afterbirth bosses and new Afterbirth enemies, as well as Afterbirth secret unlocks!

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Steam describes the premise of the game as follows:

"The Binding of Isaac: Rebirth"
http://store.steampowered.com/app/401920/

"The Binding of Isaac: Afterbirth is the massively updated expansion to 2014's roguelike of the year, The Binding of Isaac: Rebirth. Following Isaac one more time on his journey players will find bizarre treasures that change Isaac’s form giving him super human abilities and enabling him to fight off droves of mysterious creatures, discover secrets and fight his way to safety.

This time, nothing is sacred.

Key Features:
 Over 100 hours of MORE gameplay
 Greed Mode - a whole new way to play, focused on risk/reward
 Expanded main game - a new final area with a new final boss
 Daily Runs – play a new official run, everyday!
 Online Leaderboards - compete for highscore/best time
 10 totally new and awesome challenges!
 1000+ new room designs, as well as room
 MONSTROUSLY UPDATED WEAPON COMBO SYSTEM!
 120 new items--not counting tons of new pickups, chests, pills, bombs and cards--taking the item count up beyond 500!
 Alternate soundtrack!
 Tons of new secret transformations!
 MOAR new achievements

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Binding of Isaac Creator Edmund McMillen had this to say about the new Greed Mode:
"Let’s Get Greedy!"
http://bindingofisaac.com/post/127517383219/lets-get-greedy
"this may seem simple but its a lot more crazy than youd think, dealing with randomly generated mobs in isaac isnt something you see at all in game and there is a really interesting dance around killing mobs while keeping an eye on the timer and making sure you have the ability to hit stop when things start getting out of control.
but the real thing that makes greed mode totally new is that, there are no “lucky drops”, in fact there are basically no drops at all. see each wave that spawns also spawns pennies, depending on how many waves have spawned without having hit the stop button.
this new risk reward or resource system makes for some fun strategic planning when it comes to how you tackle each run, money is vital in this mode.. but so is life seeing as you will lose a half of a heart each time you stop the waves from spawning.. but how do you gain more life if there are no drops aside from coins?”

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I'll be streaming The Binding of Isaac: Afterbirth whenever I can. If you want to come and join the conversation, please follow my stream at:

http://twitch.tv/accidentalgrenade

As always, thanks for watching!




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