Let's Play XCOM 2 Gameplay - Episode 4 - Advent Retaliation Terror Mission
XCOM 2 Gameplay Video! XCOM 2 is a turn-based strategy game developed by developer Firaxis Games and published by 2K Games. The XCOM 2 Launch Time is Midnight on February 5th, 2016. XCOM 2 is set in a theoretical outcome where the XCOM 2 Commander did NOT follow good strategy and defeat the aliens in the first game. Instead, aliens now rule the planet and humanity fights using guerilla tactics. XCOM 2 features two main components: The action portion of the game is a real-time, turn-based strategy game which requires good tactics and boning up on XCOM 2 Strategy Tips. The other aspect of the game is Research and Construction, and it's a good idea to experiment with different XCOM 2 Research Trees and Research Hierarchy, as well as the best advice for XCOM 2 Build Order.
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Steam describes 8 of the top 10 features of XCOM 2 as follows:
"XCOM 2"
http://store.steampowered.com/app/268500/
"XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps."
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One of the new classes in XCOM 2 is the Sharpshooter. Publisher Take-Two Interactive Software describes the Sharpshooter as follows:
"THE SHARPSHOOTER TAKES AIM IN XCOM 2"
https://xcom.com/news/en-the-sharpshooter-takes-aim-in-xcom-2
"XCOM 2’s Sharpshooter is an evolution of the Sniper class from XCOM: Enemy Unknown. Unlike its predecessor, the Sharpshooter isn’t exclusively a long-range, high-damage unit, and offers players the freedom to specialize in pistols, as well.
The skills in both pistols and sniper rifles allow for some really interesting combinations with the Sharpshooter in XCOM 2. For example, using the Death From Above skill in the sniper tree allows a Sharpshooter to perform an extra action when they kill an enemy at lower elevation. Combine this with the pistol tree skill Fan Fire, which lets Sharpshooters fire three consecutive pistol shots at a single target, and your Sharpshooter can unleash a lot of damage in a single turn.
This is just one example of how skills from both trees can work together in unique ways."
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