Let's Play XCOM 2 Gameplay - Episode 5 - Destroy the Alien Relay
XCOM 2 Gameplay Video! XCOM 2 is a turn-based strategy game developed by developer Firaxis Games and published by 2K Games. The XCOM 2 Launch Time is Midnight on February 5th, 2016. XCOM 2 is set in a theoretical outcome where the XCOM 2 Commander did NOT follow good strategy and defeat the aliens in the first game. Instead, aliens now rule the planet and humanity fights using guerilla tactics. XCOM 2 features two main components: The action portion of the game is a real-time, turn-based strategy game which requires good tactics and boning up on XCOM 2 Strategy Tips. The other aspect of the game is Research and Construction, and it's a good idea to experiment with different XCOM 2 Research Trees and Research Hierarchy, as well as the best advice for XCOM 2 Build Order.
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Steam describes 8 of the top 10 features of XCOM 2 as follows:
"XCOM 2"
http://store.steampowered.com/app/268500/
"XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps."
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One of the new classes in XCOM 2 is the Specialist. Publisher Take-Two Interactive Software describes the Specialist as follows:
"XCOM 2’S SPECIALIST IS A MIX OF BRAINS AND BRAWN"
https://xcom.com/news/xcom-2s-specialist-is-a-mix-of-brains-and-brawn
"While the last 20 years have seen the alien occupiers strengthen their grip on Earth in XCOM 2, many of XCOM’s operatives have taken this time to master new technology. One such individual is the all-new Specialist class.
Specialists are masters of tech, and while anyone can hack terminals and turrets in XCOM 2, this class has a far greater affinity for such actions. But the real key to a Specialist’s success is how he/she chooses to employ the Gremlin – an unmanned support drone.
The Gremlin is a new unit for XCOM 2 and can have a direct impact on battle in numerous ways. You can use the Gremlin to attack enemies. Or, you can use it to remotely hack enemy tech. You can also use the Gremlin to provide buffs to your allies. No matter how you use the Gremlin, though, it will cost the Specialist class its action for that turn.
The nuance to this unit will be in player choice. Will you use the Specialist as more of a support unit, or will you gear your Specialist to be more offensive-focused? Will your Specialist be a great hacker, taking over enemy turrets and robotic drones, or will you focus on improving the core abilities of your other squad mates?"
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