Let's Play XCOM 2 Gameplay - Episode 3 - Color Coded
XCOM 2 Gameplay Video! XCOM 2 is a turn-based strategy game developed by developer Firaxis Games and published by 2K Games. The XCOM 2 Launch Time is Midnight on February 5th, 2016. XCOM 2 is set in a theoretical outcome where the XCOM 2 Commander did NOT follow good strategy and defeat the aliens in the first game. Instead, aliens now rule the planet and humanity fights using guerilla tactics. XCOM 2 features two main components: The action portion of the game is a real-time, turn-based strategy game which requires good tactics and boning up on XCOM 2 Strategy Tips. The other aspect of the game is Research and Construction, and it's a good idea to experiment with different XCOM 2 Research Trees and Research Hierarchy, as well as the best advice for XCOM 2 Build Order.
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Steam describes 8 of the top 10 features of XCOM 2 as follows:
"XCOM 2"
http://store.steampowered.com/app/268500/
"XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps."
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One of the new classes in XCOM 2 is the Grenadier. Publisher Take-Two Interactive Software describes the Grenadier as follows:
"XCOM 2’S GRENADIER TURNS DEMOLITION INTO AN ARTFORM"
https://xcom.com/news/en-xcom-2s-grenadier-turns-demolition-into-an-artform
"The Ranger is all about getting up close and personal with their adversaries. The Sharpshooter rains bullets from a distance. The Specialist’s Gremlin can give them a surprisingly sharp sting. And the Grenadier has a simpler solution to the problem: just blow everything up.
XCOM 2’s Grenadier unit is an evolution of the Heavy in XCOM: Enemy Unknown. Equipped with a grenade launcher and cannon, Grenadiers can choose to either specialize in demolitions or focus more on making the most of their minigun.
Going down the Demo Expert path enables Grenadiers with powerful area-of-effect attacks. One ability, called Salvo, allows a Grenadier to use a grenade or heavy weapon without ending that unit’s turn.
Shredder and Rupture are other potent abilities available to Heavy Gunners. Shredder is an attack designed to disintegrate enemy armor, while Rupture is a critical damage attack that ensures the affected unit takes increased damage from all future attacks.
The Ranger can also take advantage of the concealment phase in unique ways. By focusing on the Ranger’s damage output, players can set up this soldier in such a way that he/she takes on the biggest baddies on the battlefield – which is an invaluable proposition when taking on ADVENT’s strongest units. Or maybe you’ll use your Ranger as a tip of the spear and unit for the enemy to focus on while the remainder of your squad takes shots from a comfortable distance?
Which path will your Grenadiers walk? Will you focus more on developing Heavy Gunners or Demo Experts?"
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