Let's Play XCOM 2 Gameplay - Episode 2 - RIP
XCOM 2 Gameplay Video! XCOM 2 is a turn-based strategy game developed by developer Firaxis Games and published by 2K Games. The XCOM 2 Launch Time is Midnight on February 5th, 2016. XCOM 2 is set in a theoretical outcome where the XCOM 2 Commander did NOT follow good strategy and defeat the aliens in the first game. Instead, aliens now rule the planet and humanity fights using guerilla tactics. XCOM 2 features two main components: The action portion of the game is a real-time, turn-based strategy game which requires good tactics and boning up on XCOM 2 Strategy Tips. The other aspect of the game is Research and Construction, and it's a good idea to experiment with different XCOM 2 Research Trees and Research Hierarchy, as well as the best advice for XCOM 2 Build Order.
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Steam describes 8 of the top 10 features of XCOM 2 as follows:
"XCOM 2"
http://store.steampowered.com/app/268500/
"XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps."
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One of the new classes in XCOM 2 is the Ranger. Publisher Take-Two Interactive Software describes the Ranger as follows:
"XCOM 2’S RANGER CLASS CLOSES IN ON THE ENEMY"
https://xcom.com/news/xcom-2s-ranger-class-closes-in-on-the-enemy
"In XCOM: Enemy Unknown and XCOM: Enemy Within, close-quarter combat options were fairly limited – even more so for melee. That all changes with XCOM 2’s new class of soldier, the Ranger.
The Ranger carries the usual shotgun or assault rifle loadout, depending on the player’s choice, but the Ranger’s secondary weapon, a sword, offers more unique methods of dispatching aliens. No longer will all XCOM operatives be forced to withdraw back to cover when confronted face-to-face with the enemy. The Ranger can stand tall and cut down would-be aggressors at very intimate distances.
The Ranger is an evolution of the Assault class from XCOM: Enemy Unknown. In XCOM 2, the Ranger can support your other troops as a nimble scout-type, deftly moving about the battlefield conducting recon or assisting lone troops, or you can simply jack up the damage output and make your Ranger a dealer in death, to be feared by all xenos across the planet.
And, the best part about the Ranger is that swords never require a reload. Slice, shake off the blood, move on and slice some more.
The Ranger can also take advantage of the concealment phase in unique ways. By focusing on the Ranger’s damage output, players can set up this soldier in such a way that he/she takes on the biggest baddies on the battlefield – which is an invaluable proposition when taking on ADVENT’s strongest units. Or maybe you’ll use your Ranger as a tip of the spear and unit for the enemy to focus on while the remainder of your squad takes shots from a comfortable distance?"
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