Let's play Can of Wormholes with the developer! (Interview)
Joseph Mansfield plays Can of Wormholes while chatting with the developer, Ben Taylor, about inspirations, puzzle design, and much more!
Get Can of Wormholes on Steam: https://store.steampowered.com/app/1295320/Can_of_Wormholes/
0:00 - Introductions
1:28 - Origins of the game idea
2:39 - How the game idea expanded
3:49 - Free-roaming overworld
5:42 - How the can came to be
6:55 - Australian magpie
7:37 - Shockingly cohesive story
9:09 - The idea behind level 1-1
10:10 - "Gain insight"
12:22 - Missing the insight levels
13:41 - Reversing
15:18 - Hiding the insight
18:32 - Importance of tutorializing the movement
19:28 - Subtle interactions
20:34 - The idea behind level 1-5
21:39 - Overworld puzzles
22:36 - Getting stuck on level 1-6
23:51 - Piano sounds
26:19 - Approach to animations and juice
28:29 - No fonts
29:27 - Rolling around
29:59 - Structure of the overworld
31:39 - Introducing multiple worms
31:57 - The hidden layers
33:23 - Ben's development background
35:00 - Puzzle game inspirations
36:10 - First Steam release
37:18 - Forcing a discovery in level 2-6
38:54 - Hiding discoveries
40:45 - Fixing unintended skips
42:38 - Level editor
43:41 - Surprising custom levels
44:14 - Unfair custom levels
45:31 - Next projects
45:58 - The thinky games community
46:30 - Rotations on grids
49:04 - Puzzle game recommendations
51:28 - Outro