Let's Play Clockwork Empires Part 3 - Player Gains the Character Trait "Confused"
Let's play Clockwork Empires, a town builder game that blends Lovecraftian undertones with the steampunk genre into an awesome god game that is reminiscent of Dwarf Fortress.
Part 3 - Where we finally figure out how to complete that errant kitchen, lose our NCO to fishmen and bandits, and conscript several colonists into our military to make up for the loss.
And oh, here I miss several in-game prompts and get confused.
Buy the game here: http://store.steampowered.com/app/224740/
-------------------------------
Questions:
6:02 - I missed the prompts at the lower right. Tutorial never did say anything about them. Also audio
cues might prove useful? You might want to consider this suggestion.
8:17 - I missed the game's prompt to replace my military's NCO. So... once you've missed the prompt, how
do you fix that? I fixed it by conscripting an entire colonist unit into the military and moving my
remaining two soldiers to that group. I don't think this is a good idea though, judging from the way the
colonists aren't too happy about it.
8:30 - I began noticing that my remaining two soldiers have an "unassigned" status.
13:38 - what are the individual buildings modules for? Some are self-explanatory but some are confusing.
No tooltips? Or have I missed them?
13:57 - How do I make the veterans into the NCO of a newly-conscripted unit?
17:30 - Any way to store stockpiles in safer environs? I'm not too comfortable about muskets lying out in the open.
Other Videos By Imbacore
Other Statistics
Clockwork Statistics For Imbacore
Imbacore currently has 2,885 views spread across 9 videos for Clockwork. There's close to 2 hours worth of content for Clockwork published on his channel, making up less than 0.93% of the total overall content on Imbacore's YouTube channel.