Let's Play Death Knights of Krynn 37 - Smuggling Weapons & Fomenting Rebellion
Recorded with BB Flashback Pro.
Game published 1991 (Wizardworks CD-ROM published 1994).
(Hopefully the last episode with graphic glitches - sorry! Don't know if I can fix these, but I think I've figured out how to prevent this particular problem from recurring.)
Somehow, heavy cloaks conceal our armor & weapons (including our apparently-telescoping Dragonlance!) well enough that the Kuo-Toa (who, technically speaking, probably should be in the World of Greyhawk, not a Dragonlance campaign) can't tell us apart from the other "monkey-boy" slaves. The other slaves agree to help get us to where we can take out the guards in the ship's chapel and use the "holy fire" there to set the whole ship ablaze - IF we can avoid raising an alarm before we get to the chapel.
(Apparently, mixing it up with Kuo-Toa in the guardroom next to the slave barracks - a guardroom which connects to the ship's arms locker - does NOT trigger the alarm. Go figure!)
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