Let's Play Doom 64 #17: Return of the BIG Bad
We've seen nearly all the enemies that this game has to offer with one notable group of exceptions: the super big, nasty bosses. The Spider Mastermind isn't in the game which isn't a huge loss considering that it's not that dangerous compared to the nastier cyberdemon. There's also the demon that is resurrecting all its fallen brethren, but that is something we'll surely encounter in the final level.
The cyberdemon isn't too tricky if you're good at dodging and have a lot of space to move about. It gets more difficult to face if there are groups of weaker enemies there to limit your movement or you don't have a plasma gun, but we have one better than that in the Unmaker. Fingers crossed it will unmake this fearsome foe in quick order as I am not a fan of missile to the face.
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