Let's Play: Doom 64 Retribution - Map03 - Main Engineering
A playthrough of "Main Engineering" (Map03) of Doom 64 Retribution for PC, played through GZDoom. 100% kills, 100% secrets (Max-Kill).
Slightly smaller and more condensed than the previous map but definitely scaling on the difficulty and complexity. The big thing to note here is the room with the Cacodemons, which now have arms with chains hanging from them. It's quite a packed space in that room and they are just as vicious as ever. The highlight though is the central room where the ceiling comes down to meet the floor to create the circular platform to walk across. While it may be a small map, the setups are complex enough to keep you busy for a bit. One more thing to mention, though. This introduces the first new addition to Doom's monster roster in the form of the Nightmare Imp. A shady, near see-through, spectral version of the Imp that comes in a purple color. Similar, if not the same, health values, but a significantly faster fireball that you have to take care not to get hit by, as well as the fact they can walk faster.
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