Let's Play: Doom 64 Retribution - Map04 - Holding Area
A playthrough of "Holding Area" (Map04) of Doom 64 Retribution for PC, played through GZDoom. 100% kills, 100% secrets (Max-Kill).
Another appropriately small map, however this doesn't mean it isn't without it's fair share of challenges. Lost Souls are much more aggressive here than in any other version of Doom, the real trick though is that they now count as kills -- which they haven't in every other version to date until this game. The map opens up as you press switches which can lead to some minor confusion on where to go, despite the size pointing you in the right version. The end is where most of the heavy hitters are but you can completely ignore them if you know the switch combination to get to the secret exit. Good luck with that, there doesn't seem to be any indicators to tell you the right order. It's just trial and error before you can open the red keyed door (which has no key in this map). This red keyed door is also the secret exit that takes you to Map29, "Outpost Omega" where things will get... interesting.
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