Let's Play Dungeon Hack #09: The Fourth Floor
This game features no music outside of the intro cutscene. I suggest that you play some music to go with the gameplay. If you want a suggestion for music for this video, one is provided below.
https://www.youtube.com/watch?v=00lWlFmnCkQ
As we delve even deeper into this dungeon, Seledran must surely be wondering why the sorceress so desperately wants this orb and more importantly, why she hasn't gone to get it herself. What horribly dangerous monster guards it that would make her think twice about an excursion of her own into the dungeon? If going herself is risky, why would she send adventurers that are far lower level then her who are much more likely to die? Perhaps she hopes that one of them will get lucky enough to retrieve it but I'm sure that eventually word will spread of her sending countless parties of adventurers there that never returned. Maybe that's already happened and Seledran was the last ditch effort to recover the orb before she gave up all hope. We can only guess to if this is true as the game gave us about as much plot as could fit on the back of a rather small postcard.
Musing about the plot aside, we're going to head down to the fourth floor and hopefully our equipment will be serviceable enough to tackle the enemies there. If not, Seledran's adventure may come to a premature and fatal end. We've yet to find any magical armour but I'm confident that some will turn up eventually, along with other magic items that'll surely aid us.
At least that's my hope. For all we know, the chainmail we started with might be the best the game's going to give us. Let's hope that's not the case, eh?
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