![Let's play Fallout 2 [BLIND] #13 - The Ghosts of Modoc](/images/yt/x8/lets-play-fallout-2-blind-13-the-ghosts-of-modoc-t-rdp.jpg)
Let's play Fallout 2 [BLIND] #13 - The Ghosts of Modoc
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - Farrel asks me to clear his fields, and tells me of Cornelius' lost watch
02:25 - I clear Farrel's fields of pests
06:15 - I talk to Cornelius and Rebecca about the lost watch
10:32 - I talk to a farmer about guarding his brahmin
14:53 - I guard the brahmin but fail due to misunderstanding something, so I try again
22:52 - I talk with the farmer's daughter and she comes onto me
29:08 - I talk with the farmer's son about bestiality. Lol.
34:50 - I talk with Farrel again about the lost watch
39:37 - I check out the Ghost Farm near Modoc
41:17 - I talk with the "ghost people" of the ghost farm
50:00 - I return to Modoc and tell them what I found at the ghost farm
53:10 - [RANDOM ENCOUNTER} Moonshiners
53:45 - I return to the ghost people and tell them what hte villagers said
58:00 - [RANDOM ENCOUTER] Wild brahmin
58:20 - [RANDOM ENCOUNTER] Radscorpions and spore plants
01:01:40 - [RANDOM ENCOUNTER] Group of slavers
01:06:20 - I find Karl and tell him he can return home
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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