![Let's play Fallout 2 [BLIND] #11 - Reactor authorization difficulties](/images/yt/tn/lets-play-fallout-2-blind-11-reactor-authorization-difficulties-eai-c.jpg)
Let's play Fallout 2 [BLIND] #11 - Reactor authorization difficulties
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I enter the power plant at Gecko and talk with everyone, but can't seem to get authorization to access the reactor
17:52 - I return to Vault City to share scouting info on Gecko
22:00 - I return to Gecko once more and once more fail to access the reactor
25:28 - I decide to go back to The Den and fight the slavers, hoping Gecko will fix "itself" in the meantime
25:45 - [RANDOM ENCOUNTER] Pack of molerats
27:35 - [RANDOM ENCOUNTER] Robbers and wild dogs
35:45 - [RANDOM ENCOUNTER] Some highwaymen
40:17 - [RANDOM ENCOUNTER] Some slavers and geckos
46:40 - I level up to level 7
47:30 - I talk with minor npcs in the Den and trade
53:00 - I ask Mom about the haunted house
54:24 - I look for Joshua/Joey to talk to him about the ghost
56:50 - I talk with Joey about the ghost
58:27 - I do some trading
01:00:56 - I talk with the ghost about her locket
01:01:40 - I look for a way to lay Anna's bones to rest
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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