![Let's play Fallout 2 [BLIND] #8 - Ghouls and atomic power](/images/yt/-k/lets-play-fallout-2-blind-8-ghouls-and-atomic-power-purfy.jpg)
Let's play Fallout 2 [BLIND] #8 - Ghouls and atomic power
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - [RANDOM ENCOUNTER] Pack of radscorpions
03:28 - [RANDOM ENCOUNTER] Band of slavers
10:00 - [RANDOM ENCOUNTER] Band of highwaymen attacking traders
19:10 - [RANDOM ENCOUNTER] Exploding brahmin???
19:55 - [RANDOM ENCOUNTER] Band of highwaymen
29:16 - [RANDOM ENCOUNTER] Swarm of mantis
32:36 - I get a... vision? from Hakunin, the village shaman
33:30 - I reach Gecko, a ghoul settlement
34:00 - I talk with Harold, the leader of the ghouls, about their settlement and their problems
40:18 - I talk with Lenny the ghoul doctor and he joins me for a bit
47:35 - I talk with Wooz about "Tragic the Garnering", a card game, and we trade weird stories
55:28 - I explore the little town of Gecko and talk to minor inhabinants
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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