Let's play Fallout 2 [BLIND] #10 - More Vault City bull**it
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I talk about Vault City indentured "servitude" system
01:48 - I free a guy from indentured servitude through some deception and ponder the morality of that choice
12:10 - I check the Correctional Office and talk about a scouting job
18:11 - I do some general exploration of Vault City proper and talk about the "servants" again
22:29 - I check out the Information Center and get a couple books
27:05 - I check out the Parlor Room bar
28:20 - I talk about crpg characters and wander around
31:15 - I talk with Councilman McClure about hte situation at Gecko
35:12 - I talk with Proconsul about the citizenship test
37:20 - I talk with the First Citizen Lynette about Vault City, their customs, their goals and whatever
43:40 - I get the part intended for Gecko power plant
45:35 - I get overencumbered and do some inventory management with my companions
47:52 - I take the citizenship test but fail
49:41 - I gather my companions and leave for Gecko
53:22 - [RANDOM ENCOUNTER] Spore plants
57:37 - I tell Harold at Gecko I got the part for the powerplant
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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