![Let's play Fallout 2 [BLIND] #12 - Dismantling the Slavers Guild](/images/yt/rk/lets-play-fallout-2-blind-12-dismantling-the-slavers-guild-o2ida.jpg)
Let's play Fallout 2 [BLIND] #12 - Dismantling the Slavers Guild
This is a full, blind (first time) playhrough of Fallout 2 with a high intelligence, low strength, low endurance character.
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Timestamps:
00:00 - I lay Anna's bones to rest
01:35 - I challenge the Slavers Guild and SLAUGHTER THEM ALL in a long, protracted battle
24:55 - I free all of the slaves
26:35 - I free Vic the trader and gain some plot critical info
28:45 - [RANDOM ENCOUNTER] Pack of golden geckos
33:20 - I discover Modoc and talk to Joe about the local situation
40:15 - I epxlore the small town of Modoc, talking to minor npcs
40:48 - I go down a well and find a toy bb-gun
43:03 - I help a wounded brahmin, Bess, and she follows me around
43:45 - I level up to level 8
44:44 - I talk with parents looking for their lost son
47:47 - I do some trading
48:20 - Minor exploration in Modoc
49:20 - I talk with Cornelius, an old senile man who seems to have dementia
52:30 - I talk with Rose, an owner of the local diner
54:20 - I check out a "chicken coop" and unintentionally free the "chicken", whom I then fight
01:06:15 - I have a sudden realization about the "chicken" and the famous omlettes
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My Fallout 1 BLIND playlist:
https://www.youtube.com/watch?v=PQPGOC9Pm9I&list=PLp4TpsJ7HUWUADgQpn_ejXFaM3PMHqKX_&index=1
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You are the Chosen One, the direct descendant of the Vault Dweller. The village elders have selected you to wear the sacred Vault-suit of your grandsire and, in time, to ascend to the leadership of your people. First you must prove your devotion to your people. Your tribe needs help.
If you are truly the Chosen One, then you alone are capable of claiming the heritage of the Vault Dweller, to take back your birthright. Among the many wonders described in hallowed yellow pages of the Vault Dweller's Survival Guide is the Garden of Eden Creation Kit. The GECK is said to have the power to turn the harsh Wastes into a fruitful paradise. The Vault Dweller's Survival Guide promises the redemption of the GECK to all Vault Dwellers.
Your tribe has survived over ten years of drought but now their reserves are at an end. You must find Vault 13 and claim the technology that your tribe needs to survive. If you fail in this quest - your tribe will surely die. You must travel the perilous Wastes on a holy quest to find Vault 13. The same Vault that cruelly cast your grandsire out into the Wastes 80 years ago. The Vault owes you. The Vault owes your tribe. Now it's time to collect.
One of the best cRPGs ever created; what more could you need?!
A vast, post-apocalyptic world full of mysteries and countless ways to solve them
An immersive and truly non-linear storyline
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