Lets Play Fallout 3 [modded] - Part 27 - Big Town Trouble / Sorry Shorty
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Steve has arrived back at Big Town in hopes to rescue those that have been taken by the Super Mutants. This takes Steve to a police station that is crawling with traps, bugs and Super Mutants!
Steve found Red, but she informed Steve that another person "Shorty" was just taken downstairs to the kitchen. Things were going great, but Steve got distracted and the Super Mutant killed "Shorty"
S O R R Y S H O R T Y !!!
It was a matter of escorting Red back to Big Town and that was it? No!!!! Two waves of Super Mutants attacked, but Steve was able to help repel them and no one died! [S O R R Y S H O R T Y !!!]
Steve also used his medical skills and healed Timebomb and got a little lucky something.
The game that I have recorded has been extremely modified using:
The Nexus Mod Manager (NMM) and the following Mods:
FWE - FO3 Wanderers Edition
Marts Mutant Mod
ArchiveInvalidation
DarNified UI F3
DarnUI Support for FWE
Adjustable HUD
Immersive HUD
F3 Project Reality MkI1 [Weather]
NMCs_Texture_Pack_for_FO3
The IMAGINATOR for FO3
DYNAVISION - Dynamic Depth of Field
CINEMATECH - Film Grains and Styles
Directors Chair - Total Visual Control
Weapon Mod Kits
EVE - Energy Visuals Enhanced
Fallout 3 Redesigned - Formerly Project Beauty HD
Fallout 3 Re-Animated
*New v7*
No Mod Changed, but I used LOOT to help with the load order and it would seem that the Weapon Textures were not in the correct spot and that is all that I noticed. [the game might load a little faster too.. not sure]
*New v6*
Hacking terminals is easier
*New v5*
CASM v1.2.3 - New Autosave mod
*New v4*
FO3-WRP - Weapon Retexture Project v1.0
*New v3*
Auto Aim Fix - Headshot Deluxe Edition
*New v2*
Fallout Street Lights
*New*
Advanced Recon Thermal Nightvision v5.0
Advanced Recon Trap Detection v2.0
Armored Regulator Duster v1.0
Black Leather Armored Duster v1.0
The tutorial that I followed was:
https://www.youtube.com/playlist?list=PL77ECC4B6194E1685
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