Lets Play Fallout 3 [modded] - Part 30 - Dogmeat / Subway Exploring
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DOGMEAT is back! He is all safe and sound.. [wait, is Dogmeat a boy or girl?] Now that Steve had located Dogmeat and is keeping Wadsworth company at the Megaton home. Steve can start to really explore the wasteland.
Steve thought that it was time to check out the Farragut West Metro Station over by the Super-Duper Mart. This place had ghouls, a couple of Super Mutants, radroaches and something called a Glowing One, after killing it, the corpse exploded and radiated Steve.
[Steve will need to build a decontamination shower.. or something]
The game that I have recorded has been extremely modified using:
The Nexus Mod Manager (NMM) and the following Mods:
FWE - FO3 Wanderers Edition
Marts Mutant Mod
ArchiveInvalidation
DarNified UI F3
DarnUI Support for FWE
Adjustable HUD
Immersive HUD
F3 Project Reality MkI1 [Weather]
NMCs_Texture_Pack_for_FO3
The IMAGINATOR for FO3
DYNAVISION - Dynamic Depth of Field
CINEMATECH - Film Grains and Styles
Directors Chair - Total Visual Control
Weapon Mod Kits
EVE - Energy Visuals Enhanced
Fallout 3 Redesigned - Formerly Project Beauty HD
Fallout 3 Re-Animated
*New v8*
Auto Karma Perk
*New v7*
No Mod Changed, but I used LOOT to help with the load order and it would seem that the Weapon Textures were not in the correct spot and that is all that I noticed. [the game might load a little faster too.. not sure]
*New v6*
Hacking terminals is easier
*New v5*
CASM v1.2.3 - New Autosave mod
*New v4*
FO3-WRP - Weapon Retexture Project v1.0
*New v3*
Auto Aim Fix - Headshot Deluxe Edition
*New v2*
Fallout Street Lights
*New*
Advanced Recon Thermal Nightvision v5.0
Advanced Recon Trap Detection v2.0
Armored Regulator Duster v1.0
Black Leather Armored Duster v1.0
The tutorial that I followed was:
https://www.youtube.com/playlist?list=PL77ECC4B6194E1685
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