Lets Play Fallout 3 [modded] - Part 33 - Sewer Waystation / Talon Mercs

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Published on ● Video Link: https://www.youtube.com/watch?v=ZCzyHoTBMtA



Fallout 3
Game:
Fallout 3 (2008)
Category:
Let's Play
Duration: 57:51
128 views
3


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Today Steve thought that it would be a good idea to scout out a location that he came across on his way to help out Bryan Wilks [from Grayditch] which was a Sewer Waystation.

It didn't seem that significant, but there was sewer lines and sub-levels out the wazoo. Once Steve got into the actual sewers, he came across a ghoul [Gallo] that had a little place of his own that was rigged with traps and he was also wearing a Party Hat. [odd]

Through the many lines and levels, there was pretty much feral ghouls and radroaches everywhere, until Steve got the end of the line where he exited where he was a sitting duck for sniper fire from some raiders. Steve was able to 'duck and cover' and dispatch them with little problem. Only to find out that he was a stone throw from the Brotherhood of Steel citadel.

Since Steve was on a time scale, he went back into the sewers and headed back to Megaton where he was stopped by some Talon Mercs that wasn't to kill him for a bounty, but Steve was took quick and now knows that someone has put a hit on him for 1000 bottle caps.

[It is so hard, being such a nice guy in the "Wastes"]

The game that I have recorded has been extremely modified using:

The Nexus Mod Manager (NMM) and the following Mods:

FWE - FO3 Wanderers Edition
Marts Mutant Mod
ArchiveInvalidation
DarNified UI F3
DarnUI Support for FWE
Adjustable HUD
Immersive HUD
F3 Project Reality MkI1 [Weather]
NMCs_Texture_Pack_for_FO3
The IMAGINATOR for FO3
DYNAVISION - Dynamic Depth of Field
CINEMATECH - Film Grains and Styles
Directors Chair - Total Visual Control
Weapon Mod Kits
EVE - Energy Visuals Enhanced
Fallout 3 Redesigned - Formerly Project Beauty HD
Fallout 3 Re-Animated


*New v9*
DCInteriors Project
Impervious Power Armour v2.2

*New v8*
Auto Karma Perk

*New v7*
No Mod Changed, but I used LOOT to help with the load order and it would seem that the Weapon Textures were not in the correct spot and that is all that I noticed. [the game might load a little faster too.. not sure]

*New v6*
Hacking terminals is easier

*New v5*
CASM v1.2.3 - New Autosave mod

*New v4*
FO3-WRP - Weapon Retexture Project v1.0

*New v3*
Auto Aim Fix - Headshot Deluxe Edition

*New v2*
Fallout Street Lights

*New*
Advanced Recon Thermal Nightvision v5.0
Advanced Recon Trap Detection v2.0
Armored Regulator Duster v1.0
Black Leather Armored Duster v1.0

The tutorial that I followed was:
https://www.youtube.com/playlist?list=PL77ECC4B6194E1685


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2014-08-20Lets Play Fallout 3 [modded] - Part 38 - Statesman Hotel [PT 2]
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2014-08-19Lets Play Fallout 3 [modded] - Part 36 - Galaxy News Radio
2014-08-18Lets Play Fallout 3 [modded] - Part 35 - Wheaton Armory
2014-08-18Lets Play Fallout 3 [modded] - Part 34 - Regulator HQ / Temple of the Union
2014-08-18Lets Play Fallout 3 [modded] - Part 33 - Sewer Waystation / Talon Mercs
2014-08-17Lets Play Fallout 3 [modded] - Part 32 - Nuka-Cola PLant
2014-08-17Lets Play Fallout 3 [modded] - Part 31 - Andale / Nuka-Cola PLant
2014-08-16Lets Play Fallout 3 [modded] - Part 30 - Dogmeat / Subway Exploring
2014-08-16Lets Play Fallout 3 [modded] - Part 29 - Arlington Library [PT 2]
2014-08-16Lets Play Fallout 3 [modded] - Part 28 - Arlington Library [PT 1]
2014-08-15Lets Play Fallout 3 [modded] - Part 27 - Big Town Trouble / Sorry Shorty
2014-08-14Lets Play Fallout 3 [modded] - Part 26 - Something About A G.E.C.K?
2014-08-14Fallout 3 - The Lone Wanderer
2014-08-14Lets Play Fallout 3 [modded] - Part 25 - Fort Independence / Raider Town
2014-08-14Lets Play Fallout 3 [modded] - Part 24 - Package Delivery!



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