Let's Play Final Fantasy Tactics (Part 19)
Apparently the patch made bosses alot more annoying.
At this point, I am going through the rest of this partially blind. I know majority of the encounters from the original game but not what the patch changed in them.
So we fight our first Zodiac Demon. The original did mostly status effects, mainly sleep and death sentence. With the patch, he is alot more aggressive with Dark Bio causing huge damage and possible instand death. He also has spells with 100% chance to cause confusion, another that causes sleep, and there is a small chance he can cause Undead. Furthermore, the boss has Critical Quick which ends up making the tail end of this fight give the boss extra turns as each attack gives him 100 CT instantly.
Mostly, I am ok with this boss but the Critical Quick is a bit much. He is immune to most major status effects but can be debuffed with things like slow and Knight abilities.
And this ends Chapter 2, yay!
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