Let's Play Heroes Chronicles MOTE 1 - But Tarnum Can't Stand Magic!
Recorded with BB Flashback Pro.
Game published 2000 by 3DO (GOG.com compilation released 2011).
Tarnum is summoned by the Ancestors to deal with a "little" problem (actually a great big problem). The 10,000-year timelock on the Elemental Lords' prison has just expired, and now the Elemental Lords want to turn the world (the Prime Material Plane, in D&D terms) into copies of their native elemental plains - which would destroy the world in the process. For some reason, though, the Ancestors seem to think that the only effective allies for a task such as this are the descendants of the very Wizards who had enslaved Tarnum's Barbarian kinsfolk way back when. Sparks are sure to fly - but they won't be magical ones if Tarnum can help it!
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