Let's Play Pool of Radiance 54 - Why (Does It Have to Be) Wights?
Recorded with BB Flashback Pro.
Game published 1988 by SSI (Gamefest CD-ROM published 2001 by Interplay).
In order to reduce the likelihood of level-draining random wight attacks in the SE sector of Valhigen Graveyard, we head straight for the building where a spectre is creating them. Apparently, wights aren't as attentive as some undead (thank goodness!), since we're able to sneak up on one such random patrol on our way to the spectre's building (thus gaining one combat round of free attacks before any initiative rolls are made). We find the usual monetary loot inside with the spectre, then head back out to the Kovel Mansion area for a brief rest before our next trip into the graveyard. (Off-camera, we find one more random wight patrol - even though we've already dispatched the spectre creating them. AACK!)
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