Let's Play Hunter: The Reckoning Part-9 (Bonus) Xbox It Up
i take a look at the xbox version of the game. There are a few hiccups with some sound and brightness levels but overall the xbox version is vastly superior to the gamecube one.
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Hunter: The Reckoning is a 2002 hack-and-slash video game developed by High Voltage Software and published by Interplay Entertainment for the Xbox and GameCube. It is based on the tabletop role-playing game of the same name, and is part of the larger World of Darkness series. Two sequels, Wayward and Redeemer, followed in 2003.
Players take the roles of hunters who fight hordes of enemies with melee weapons, ranged weapons, and magic. The story revolves around Ashcroft Penitentiary, a prison which has been taken over by vampires as their feeding grounds; the inmates who die there rise again as vengeful and destructive wraiths.
Interplay chose to adapt Hunter: The Reckoning into a video game as they thought it would translate well into an action game, a genre their division Digital Mayhem was focusing on. It was intended from the start to be a flagship title for them, and the first in a series, which led to the decision to develop it for the Xbox, as it was new at the time and had greater graphical capabilities than other consoles. The game was well received for its gameplay and visuals, although the GameCube version was criticized for its downgraded graphics and frame rate issues.
Developer(s) High Voltage Software
Publisher(s) Interplay Entertainment
Producer(s)
Scot Lane
Kevin Sheller
Designer(s)
Dave Rodriguez
Programmer(s) Dan Goodman
Artist(s) Matt Corso
Series Hunter: The Reckoning
Platform(s) Xbox, GameCube
Release Xbox
NA: May 21, 2002
PAL: July 5, 2002
GameCube
NA: November 19, 2002
PAL: July 25, 2003
Genre(s) Hack and slash
Mode(s) Single-player, multiplayer
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