Let's Play 'Ironman' X-Com (OpenXCom) - 77
The base-raiders find another location to make its mark, in the still Council-friendly Europe region. This mission finds us being extra careful due to the particular race that occupies it, between extremely slow and quick elements that magnifies the micro-ness of the ensuing battle.
0:06 Intercept & Raid, and I've got to change that base name
3:35 Deployment and loadout, for balance between volume of shots and effectiveness
5:19 Turn 1, enemies already crawling near drop zone
8:51 These terror units basically can uncover most of the base, its installations, and defenders within
12:34 Command Center location outlined; the units available to psionics are directed there
16:20 These terrible units go on a tear, but stack of "defenders" shields us
19:08 Units gradually swarm the Command area
22:17 The psionic-led unit uncovers flanking attempt and help round up enemies
25:40 Now on to the next phase of the assault
29:54 Do these installations still needed to be checked out?
33:50 Funneling the enemy to the drop zone, but this 'stunned' alien could be a problem
37:43 They will eventually become better at shooting, right?
41:00 These slow-moving foes make the process that much laborious
43:00 Now for those missing aliens...
45:53 Am I now more interested in advances in skills than finances?
49:59 Aliens understandably on retaliatory streak
53:12 Jasmine, now a full-fledged base, aims to control the skies (while its Avenger's still in production)
55:54 The alien mind relentlessly seeks to uncover our base locations...
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