Let's Play Luigi's Mansion 3 | Part 18 - Disco Dancing | Blind Gameplay Walkthrough

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Luigi's Mansion 3
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Walkthrough
Duration: 38:55
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In Part 18 of this blind Luigi's Mansion 3 gameplay walkthrough on the Nintendo Switch we catch Polterkitty once more and then head to my favourite floor. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/

Description:

Luigi's Mansion 3 is an action-adventure game developed by Next Level Games and published by Nintendo for the Nintendo Switch. It is the sequel to Luigi's Mansion: Dark Moon and third installment in the Luigi's Mansion series, and was released on October 31, 2019. The game sees players taking on the role of Luigi who must explore a haunted high-rise hotel, incorporating different themes on each floor, and rescue his friends from the ghosts that inhabit it, after the group is tricked into visiting it for a vacation by an old foe. Alongside a number of returning gameplay elements from previous installments, the game incorporates new features, including additional moves for ghost catching, a doppelganger assistant for puzzle-solving, and an improved multiplayer function that allows for players to conduct co-operative and competitive gaming both locally and online.

In the single-player story mode, players explore a large hotel with around 16 floors - each floor consists of a different theme and atmosphere, and a variety of ghosts, including a boss ghost that the player must defeat. Unlike the story mode of Luigi's Mansion: Dark Moon, which focused on pre-defined mission structure of gameplay across several mansions, Luigi's Mansion 3 is more open-ended allowing for greater exploration of the game's setting, with the only restriction being that players cannot explore floors in the hotel via the elevator until they have found the button that allows access to it; the hotel's main lobby and basement are the only floors to have a staircase between them that circumvents the need for the elevator.

Treasure can be found during exploration of the hotel's floor from various objects and solving some puzzles, including special gems on each floor, alongside the capture of Boos (a regular enemy in the Marioverse), while Luigi can find hearts to recover health lost from the attacks of ghosts and other environmental hazards. Some of the features introduced by Dark Moon are available in the game, including a stun charge function that can make make ghost catching easier, and a darklight function that can reveal hidden items and animate certain portraits. New to the series include new functions to the Poltergust - an area burst attack that can help keep multiple enemies back; a suction cup attachment, which allows the player to fire a plunger onto obstacles and then remove them by using the Poltergust on the plunger's cord; and a slam attack, which allow players to slam ghosts they are capturing into the ground, both for greater damage as well as a weapon to hit other ghosts around them.

The most notable addition to the game is Gooigi - an animated goo clone of Luigi, previously introduced in the 3DS remake of the original Luigi's Mansion. Gooigi can conduct similar moves to those of his real counterpart, and can be controlled by the player (switching between Luigi and Gooigi) or a second player. Gooigi can be used by the player to help in battles and with solving some of the game's puzzles, some of which require the use of Gooigi and Luigi to complete. Unlike Luigi, Gooigi can squeeze through gaps in vents and grills, and walk across spiked floors, but is weaker than his real counterpart and will dissolve if he comes into contact with water.

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