Let's Play Mega Man 2 (Difficult Mode) - Part 6: Quality Game Design Here, Folks
We're into the middle of Wily's fortress now, and this is not a particularly enjoyable part of the game. Wily Stage 3 is simple enough (though not really doable without special weapons unless you want to face-tank a decent chunk of damage); it's Wily Stage 4 where things really go pear-shaped (and the game reminds you that it came out in 1989). The first third of the stage is easy, but there's some tricky platforming and nasty enemies later on (especially without special weapons), and the boss is infamously obnoxious, being hard to dodge and vulnerable to only one weapon that barely has enough ammo to defeat it. I'm kind of glad this part is done; I'm not generally a huge fan of fortress stages in Mega Man games in general, but these are junk even by the standards of other fortress stages.
Oh, and before anyone mentions it, I don't know what's up with the odd echoing on the commentary. I'll have to look into that...
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