Let's Play Mega Man 5: Stages 11 & 12 - Proto Man's Castle Stages 3 & 4

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Published on ● Video Link: https://www.youtube.com/watch?v=mbPnG1i7fls



Game:
Mega Man 5 (1992)
Duration: 10:01
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We're heading back to the rooftops for the third stage at least for a little while. It features a snake block platform which moves along a predetermined path. It always reminded me of the castle levels in Super Mario World.

BOSS: Dark Man 3
Dark Man 3 is just as easy as his predecessor. He has two attacks based on proximity: if you're far away, he will jump in the air and fire five shots. If you are close, he will stop walking and fire three ring projectiles from his chest. The Charge Kick should be your weapon of choice, but Beat will also work well.

Stage four is incredibly short. The stage has a unique gimmick: you need to shoot the cracked yellow blocks. However, these blocks hold up the ceiling, so if a row of blocks is destroyed, the ceiling crumbles and lowers down until it reaches the next row of blocks to hold it up. If you are standing below a ceiling when it falls down, you'll be crushed, so be careful.

BOSS: Dark Man 4
The truth is out, the "Proto Man" was a phony fake after all. He has Dark Man 2's twin electromagnetic barriers, and is also able to fire quick buster shots forward, taken from Dark Man 1. As with all the Dark Man robots, Dark Man 4 is weak to Beat. The boss is also vulnerable to the Star Crash and the Power Stone which can penetrate his shield.







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