Let's Play Mega Man 9 [Part 8] | The Basement | Mega Man 9 Gameplay: Splash Woman & Concrete Man
Welcome to The Basement, let's play Mega Man 9 on the WiiU!
https://www.youtube.com/c/TheBasementGames
In today's episode (Ep 8), we defeat Splash Woman, take a run at Concrete Man's stage and discuss elephants, sorta. Come on downstairs and have a seat with us on the couch here in The Basement!
Here's more of the fun MM9 review from Mark Bozon at IGN
( http://www.ign.com/articles/2008/09/19/mega-man-9-review )
[...]"The stages themselves are well made, and again, very hard. Concrete Man has trick fall-through tiles, Magma Man has complex over/under enemy paths, while other stages such as Hornet Man, Tornado Man, and Galaxy Man show off some new in-level goodies to play around with, unlike other previous Mega Man games. Your first experience with Mega Man 9 might be purely nostalgic, but when you start to dive into it as its own standalone game (and not just a work of fan service), it becomes apparent just how great it is all around.
"Of course, just like the classic games, most of your replay with Mega Man 9 is going to come from how much fun you have mastering levels, replaying areas, or improving on your speed through the game. With a 45-minute front-to-back time, it isn't the longest download title out there, but Mega Man 9 does throw in some extras to check out. Downloadable content is on the way and it's sure to extend replay value while simultaneously pleasing the hardcore crowd -- more on that soon. The challenges are pretty insane as well, so even if you don't have the Xbox 360 version, you've still got 50 in-game achievements to show off to friends.
"While we're on the subject of 360 though, we need to make a note that each of the versions of Mega Man 9 will look slightly different, since Wii's build looks to be a direct NES port of sorts, with the HD versions having a slightly smoother, but also higher contrast -- not as "NES-like" -- presentation. You're going to get the same experience on every version overall, but those that want to sit down and critique the truly minimal differences between the builds will find that the emulation between the three versions is going to differ ever so slightly. The Wii version has more of the 8-bit look overall to it, but that also means there are harder edges, and a more pronounced "blocky" look. Is that a good thing, or bad? In the end, it's going to be personal preference, but as die-hard fans who grew up with the Blue Bomber, we prefer the Wii emulation, as it's truest to form.
"Mega Man 9 is exactly what hardcore gamers were hoping it would be, as Capcom has come out of the gate with a game that's full of nostalgia and fan service, but also one that truly does rival the best in the franchise's 8-bit roots. If you look at this game as a time warp into the NES era, it's one of the top titles out there, as it's hard as hell, somehow fresh in design (even though there have been well over 100 Mega Man games in 15 years), and simply a blast to rip through. If you weigh this one against other download titles out there though, the game will of course fall short in the graphical department (maybe the only game out there where a low graphics score is a compliment? ), the lack of innovation overall, or a lot of the modes or options you'd expect to get for your money. With that being said, Capcom did go the extra mile with online rankings, downloadable content, and a few extra areas to check out (time trials could last players a long, long time), and it makes Mega Man 9 a no-brainer download if you've got $10 to spare across any console."
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Episode 8 (Part 8) is labeled with "Ep 8" for your convenience.
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