Let's Play Mega Man X - Part 6: It's All Coming Back to Me Now
Well, we've put off the more difficult bosses as long as we could, so this time, we take on Boomer Kuwanger in his tower of terror. The stage is pretty decent, with a nice variety of obstacles and no real cheap moments or anything (though there are a few places where you have to move pretty carefully, mainly around the laser traps and the spike elevator), but the boss is more than a little bit of a nuisance to fight with the buster. He's weak to Launch Octopus's weapon, and I would honestly suggest just going there first and using that, though in a pinch, Chill Penguin's weapon actually doesn't do too badly against him; while it doesn't do extra damage, the split/ricochet makes it easier to hit him with while staying on the walls. Boomer Kuwanger's attack pattern can be summed up as "teleport around the floor of the room like a psycho and occasionally stop to charge at the wall and/or throw his boomerang horns at you", and given his name, he really doesn't use the boomerang all that much. With a few changes to his sprite, he could easily be renamed "Telefrag Termite" or something. I actually got very lucky this time around because he didn't teleport spam as much as he usually does, allowing me to get hits on him more frequently. Can't say I'm disappointed to leave this one behind.
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