Let's Play PSX: Sentinel Returns

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Published on ● Video Link: https://www.youtube.com/watch?v=EgO6VGnSbdE



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Duration: 27:21
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This game *looks* cool. It's really strange and alien looking, and having no real clue what I'm supposed to be doing, it takes me a few tries to figure it out. You can move pick up objects and turn it into energy. Then you can spend energy to make poles that you can teleport to, or blocks to raise the poles up higher. If you're equal or higher than something you can pick it up. Finally, there is some kind of statue that's higher than everything else. It turns around, and if it can see you, you'll start getting a warning. It drains your energy and transforms your objects into basic spikes. Your goal is to absorb the statue before it absorbs you.

The sound track for this game is actually by John Carpenter. That's right, of horror movie fame! The sound track is amazing, and the look is really bizarre. But after I figured out the game, it's mostly like a sort of action/puzzle game, which isn't the most exciting. I could imagine some people really getting into a flow-state playing this, but I'm less interested in that. It's a pretty neat game, and I'd almost rather this was a puzzle game which had a lot more different kinds of objects, where you can explore the different ways to use them, but I think the game ends up being more about teleporting around under the cover of stealth in order to sneak up on the statue. And for that, the 3D perspective is really annoying to do fine-motor control sneaking. The draw distance isn't great so it's hard to see where you can move, or be seen, etc. But all told, still a really cool looking game. I like the aesthetic.