Let's Play Quake Remastered #13: Up Ramps the Challenge
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One of the things that Quake has to be commended for is making sure all the enemies remain a threat throughout the entire game. You never have an opportunity to grow complacent whenever foes are about and have to treat every encounter as a serious one. From the lowly grunt having a hitscan weapon, knights popping out of walls, ogres being placed in sneaky positions to drop grenades on you or fiends being launched at you while you're dealing with other enemies, each has their own speciality that is used masterfully in the fourth chapter.
As with all FPS games, threat assessment and quick thinking are what will save you a lot of grief, health and ammo. Move to take advantage of elevation or bottlenecks and never underestimate the power of provoking infighting. Don't use rockets on enemies that can close the distance quickly and always, ALWAYS hug cover when you're fighting that multi-legged thing that can fire homing shots. Most important of all, keep an eye on your health; it's your ultimate resource, after all.
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